Going Above and Beyond: Localization of Visual Novels for Hearing and Deaf Teens
Track: Inside Track | IN6 | Everyone | MICRO TALK |
Wednesday, July 29, 2020, 3:00pm – 3:45pm
Held in: Stream 1
Olga Deputatova - Tortuga Social Ltd.
Mobile games are going to reach 60% of the market share in consumer spend in 2019. In addition to the stable growth in visual novels downloads, localization allows titles to reach more people worldwide. Sure, the monetization potential for mobile gaming is constantly growing. However, our business is not only about increasing profits and entering foreign markets. We live in this world all together, and we can make it more friendly and accessible. We will talk about the concrete steps you can take to adapt social games for both hearing and deaf consumers overseas.
Takeaways: Attendees will learn about the localization of visual novels for hearing and deaf teens.