Daniel Finck is an independent consultant who learned his trade setting up and managing localization processes and teams for free-to-play/mobile games and massively multiplayer online role-playing games on the publisher side — an experience he has shared in presentations at previous LocWorld round tables. This made him develop a particular interest in seeking and trying out new language technology and service provider models that allow for economic and quality continuous translation workflows. Acting as a bridge between game companies and the language industry, he now supports businesses in selecting and implementing the right processes, tools and partners based on the actual needs and particularities of their products.