Game Localization Round Table -Exequo, Tencent
Track: Preconference | P01 |
Special Registration Requirement, 同声传译 – Simultaneous Interpretation
Tuesday, February 28, 2017, 9:00am – 12:30pm
Tuesday, February 28, 2017, 1:30pm – 5:00pm
Held in: San Francisco
Presenters:
Victor Bonhomme - Exequo
Gunnar Hojem - Sony Interactive Entertainment
Emil Lu - Blizzard Entertainment
Elena Szeto - Tencent
Yueting (Claire) Tan - Mogu Studio
Kah Hui Teo - Keywords Studios
Emily Wei - Linguitronics Co., Ltd.
Camille Xu - Linguitronics Co., Ltd.
Jinjin Xu - Tencent
Elvis Zhang - Blizzard Entertainment
Host: Li Tang
This full-day round table consists of several distinct sessions presented by experts in game localization and is open to clients (game developers and game publishers) and to qualifying vendors (game localization specialists). We aim to provide the best possible venue to enable a fruitful and balanced debate. To this end, we will do our best to maintain a balanced group of participants. The day will end with an open discussion based on information and questions from the day’s presentations. Space for this session is limited.
Please contact us to obtain the admission code necessary for registration.
Games Localization Round Table Agenda
Welcome and Introductions – Host: Li Tang – Keywords Studios
Find Gold in Wastes – Localization Post-mortem
Speakers: Emily Lu – Blizzard Entertainment, Elvis Zhang – Blizzard Entertainment
Virtual Reality’s Impact on the Localization Process
Speaker: Vincent Bonhomme – Exequo
Things You Need to Know about Game Localization in China
Speakers: Camille Xu – Linguitronics, Emily Wei – Linguitronics
Future of Game Localization in China: From Margin to Center
Speaker: Claire Tan – Reality Squared Games
Localizing the World of Uncharted
Speaker: Gunnar Hojem –Sony Interactive Entertainment
Cross-cultural Challenges in the Localization of Strike of Kings
Speakers: Elena Szeto – Tencent, Jinjin Xu – Tencent, Kah Hui Teo – Keywords Studios
Open Discussion of Topics Selected by the Participants