Game Localization Round Table

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We are monitoring the COVID-19 situation with concern for the well-being of all our LocWorld network. We plan to hold LocWorld42 Berlin and hope to see you there. Should your conference plans be impacted by travel restrictions, illness or health concerns, please rest assured that your registration fee will be fully refunded.
Game Localization Round Table
Track: Preconference | P01 |
Tuesday, April 3, 2018, 10:00am – 1:30pm 
Tuesday, April 3, 2018, 2:30pm – 6:00pm
Held in: Ami
Conor Bracken - Andovar 
Luis Garcia Navarro - Shinyuden 
Lishan (Andrea) Liu - R2Games 
Michael Liu - R2Games 
Vasco Pedro - Unbabel 
Yueting (Claire) Tan - Mogu Studio
Moderator: Fabio Minazzi

This round table consists of several distinct sessions presented by experts in game localization and is open to clients (game developers and game publishers) and to qualifying vendors (game localization specialists). We aim to provide the best possible venue to enable a fruitful and balanced debate. To this end, we will do our best to maintain a balanced group of participants. The session will end with an open discussion based on information and questions from the day’s presentations. Space for this session is limited.

From Cost Center to Profit Center: The Role of a Localization Team in a Matrix Organization – Lishan (Andrea) Liu and Yueting (Claire) Tan, R2Games
Internal vs. External IP Localization Issues – Luis Garcia Navarro, Shinyuden
Overcoming Seasonality: How to Scale Great Customer Support across Multiple Languages – Vasco Pedro, Unbabel
Game Localization Maturity: The Case of China – Conor Bracken, Andovar
Multidisciplinary Localization: Restyling and Renaming an Indie Game – Alain Dellepiane, team GLOC
Beasts Evolved: Localized for Gamers, by a Silly Game – Michael Liu, R2Games

Please contact us to obtain the admission code necessary for registration.