Phil Harris is a senior narrative designer at Bigpoint, working on several products for Bigpoint and Yuozu Interactive, Bigpoint’s parent company. He writes unique, functional canon for each game, providing quests based on the worlds he has created. Phil works at integrating with art and design teams to realize the stories he is telling and supporting his localization colleagues to ensure that the meaning and terminology of the quests can be understood by the translators. Phil is friendly, outgoing and often enjoys dazzling people with the glint off his bald head, a trick he uses to gain the upper hand in meetings.
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